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Showing posts from 2017

More Laser Cut Parts

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I've nearly got the design for the memory cards done and ready to share but once that's out the way it'll be time to get on with some construction again. With that in mind I cracked out the credit cards and got buying more relays plus some other bits and bobs and whilst I was in a spending mood I decided it was high time to treat the computer to some more laser cut parts.

The two displays (A and B) in the upper enclosure have been looking a bit 'unfinished' and it was always my intention to get some laser cut panels made up eventually which would surround the switches and LEDs and give it a more 'polished' look. Additionally the panels would also carry an engraved legend to explain what each group of switches/LEDs represents in the displays. The process for making these is just the same as before when I got the laser cut panel for the primary switches.

As before I've chosen to get my laser cutting done through RazorLab who provide starter templates for …

Incrementer Design

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In my last post I covered the design of the 16-bit half adder which takes whatever value is currently on the address bus and increments it by one. To make this incremented value useable we need to create a register so that we can store the value ready for pushing back on to the address bus. Typically this incremented value would then be loaded into the program counter to get it ready for the next instruction in memory.

By now you're probably sick of seeing register designs (I know I am) and this particular register is similar to all the other registers seen so far in the computer. Just like the program counter this register holds a single 16-bit value which can be gated on to the address bus. The main difference here is that the register is loaded directly from the 16-bit half adder via an inter-card connector. Here's the design for this register:
As with other register cards the relays that latch each bit value are on the bottom half of the card with bit 0 at the bottom righ…

Incrementer Design: 16-bit Half Adder

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In the last post I introduced the design for the 1-bit Half Adder. This post covers connecting sixteen of these units together to make the 16-bit Half Adder.

So, diving straight in, here is what sixteen of the 1-bit Half Adder units look like all together on the usual 55 x 40 hole pad board:
Each half adder bit is made up of two relays (as seen in the previous blog post) and starting at the bottom right of the diagram above the bit stages run upwards from 0 to 3 and then continuing on in rising columns to the left until bit 15 at the top left. Between each bit the carry out lines of the prior bit are connected to the carry in and the carry out lines connect to the carry in of the next bit effectively chaining each bit together to form a ripple carry adder circuit.

We can now connect up the inputs and outputs of the 16-bit half adder as follows:
Each bit of the half adder is directly connected to the address bus meaning that the adder is always active even when the output isn't ne…

Incrementer Design: 1-bit Half Adder

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Typical isn't it?! ... you wait 10 months for a post and then two come along at once. Well, all being well, this should be the first of a short flurry of posts as I move on to the design of the incrementer.

The incrementer takes any value currently on the 16-bit address bus and adds one to it, or rather, it increments it (clue is in the name of course). Typically that value on the address bus is going to come from the program counter (in order to point it at the next instruction in memory) but it'll also be possible to bump the upcoming XY register eventually too.

One complication in the incrementer is that because the address bus can only hold one value at a time it's necessary to have a built-in 16-bit register which can hold the result of the incrementation ready to be gated back on the address bus and off into the destination register. So, for example, the PC register is selected and the incrementer register loaded with the PC value +1. Once that's done the increm…

Register Design: Program Counter

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It's been a while since my last post ... pretty much 10 months in fact ... and I'd love to say I've been quietly working on my relay computer in the meantime but I haven't. Designing, building and blogging about the various parts of the computer is really time consuming and unfortunately I'm just one of those people who has way too many hobbies. Anyway, after picking up some subscribers on YouTube I thought it was high time (or maybe I felt guilty enough) to focus back on the computer and get it through to the next milestone ... where it can step through a simple program stored in its memory without any human intervention (beyond entering the program itself and setting the computer running).

So where to begin? The three units that'll need building are the program counter, incrementer and memory. To recap: the memory holds the instructions that make up the program to be executed; the program counter points to the current instruction (line of program) in the memo…